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This means people who pick up Hitman 2 can look forward to a string of new content in the months following release. This is why each mission takes place in such a large sandbox comparative to the older Hitman titles - so that the levels can be retooled, AI refocused and targets changed to create entirely new missions.
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The other side of the reboot remains intact, however: the concept of it as a 'live' game, or a game as a service. That means you'll get a number of large, sandbox-like levels with set story-based objectives that tell the continuing adventures of 47, picking up the plot of intrigue and betrayal right where the first game left off. Hitman 2 will launch as a complete package that's a similar size and shape to the final version of its predecessor. So, first up: this isn't an episodic game. There's a few bits and pieces you need to know about Hitman 2 right up top, because even if you didn't play that previous game you probably heard about it thanks to botched messaging around the planned release format and schedule. To see this content please enable targeting cookies. Hitman 2 is absolutely more of the same, too - but when the previous game was as good as his episodic 2016 outing, it's difficult to fault that.
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It'll take more than that to off him, so here he is, back. It's a good job that 47 is a hardy dude, then. I always liked the series, but dedicated readers of VG247 will understand just how much: I gushed about practically every episode right up until its finale, named it one of the best games of 2016 (and honestly, it was my personal favorite), and when Square Enix chose to wrap up their relationship with IO Interactive I bemoaned its fate. Honestly, I'm bloody fanatical about the 2016 reboot of Hitman. Do you have a moment to talk about our lord and savior, Agent 47?